Day Two: Hold The Line

Posted November 14th, 2010 in fall2010, fall2010 by Dyslexda

November 4th, 2010.

The following post is copied from a journal entry of one Peter Johnson.

Again, I awoke in darkness, with annoying tones of my Bach phone alarm beeping throughout the room. Again I dressed in my survival garb and again went without breakfast. It was beginning to feel like Day 1 all over again. Except, it wasn’t. No more of those pesky OZs were around, and I could trust other humans as escorts again.

But then, there were still zombs to worry about. C’est la vie.

I waded through the early morning darkness towards my malevolent mistress: The Library. Having to open early in the morning was both handy and annoying: Good in that I had an excuse to hide from any roaming undead for a few hours, bad in that it was hard to escape from after my shift was over. But I would manage somehow.

I threw most sensible caution to the wind and proceeded out the doors of Pickler toward MO, keeping a wary eye on my surroundings but not meeting any of the horde. Oddly enough, I had gone through Day 1 without any zombie encounters, and I was itching somewhat for a little action.

After arriving safely in MO all seemed well. But, classes still remained for the day. I ducked into OP to pick up my King John ticket, and skirted the side of Normal proceeding toward Baldwin. Still no zombies. Were they all sleeping in?

After class Andrew Ward and I helped escort some freshmen to C-Hall and West, then made a double back to McClain for our respective second classes. The only problem was, mine was later at 4:30, and I was beginning to feel like a cowardly human again for just camping out in Baldwin/McClain all day.

So what else, to the SUB! After some crunchy chicken and a philosophical HvZ discussion with a zombie mission mod, I made my plans to return to McClain via the Bookstore door along the side of Franklin. It was then I saw my first zombie of the day. Or should I say zombies?

At first it was just Kevin McGarrah by the parking lot entrance walking toward the SUB.

Alright, he’s just one. I can handle that. A few more round the corner behind him. Alright, so it’s only around five. I should still be able to handle that. A few more, up to 8. Oh. And a few more, up to 15. Crumb.

Realizing the difference between stupidity and bravery I dashed back inside the SUB and quickly found a hiding space in case any of McGarrah’s pack decided to scope out the inside of the SUB. After waiting a reasonable time I sneaked out through a south door toward the nearest wing of C-Hall, strangely enough no zombies in sight. Apparently I wasn’t worth waiting for. Oh well, their loss.

I managed my way back to McClain and shot the breeze with a classmate for a few hours before our Post WWII course. The problem with this class today was that it fell smack dab on the human mission time at 5:15. But around 5:45 McKenna Peters texted both Matt Willis (another fortunate classmate) and myself to meet the humans conveniently outside of McClain.

From there I joined the Humans. Our crowd must have numbered around forty or so, and there were other groups at various other points around the Quad. Sadly, having arrived late, I was short on details of the mission. All I could learn was that we had to head to BNB and hold the courtyard for around twenty minutes.

Can’t be too hard.

We reached BNB and formed a loose perimeter around the central sidewalk and the trees, only later to be confronted by a small squad of opposing zombies and their leader between the health center and Kirk. It was Brad LaPlante. I couldn’t imagine a more dangerous strategist to be leading the Horde and felt that we were in for a fight.

More scattered groups of zombies tested our lines from the south and from behind near BNB, but to no avail. Finally, Brad’s main force built up enough members and they decided to charge our lines. And they were mowed down in a hail of darts and socks.

Feeling glorious and smug at having knocked back a sizable zombie assault the humans cheered for joy at having secured BNB for the required time, and we made our way to MO. And then there was trouble.

Fully assembled and marching toward us between the Memorial and Kirk building were a sizable crowd of zombies, newly respawned and presumably led by LaPlante. In addition, our forces were wedged against the bushes and the row of bells in front of MO.

A few of the newbies and freshmen began to waver and step back. And back. And further back. And then Brad unleashed the Horde, rushing toward us with screams of BRRRRAAAINNNSSSSS!!!

Holy sh-

A vast wing of the newbie humans ran and bolted for the OP and MO doors, and even the veterans followed suit. Soon all of us were near the doors with zombies close on our heels. I turned and cocked my FuryFire, ready to stand and give the fear stricken Resistance members a little more time to reach the door. I fired and fired and fired and fired and-

OUT OF AMMO

I reached in my pocket for a sock, but too late and…

A strange, hungry but calming sensation filled me to the core. I suddenly felt no more fear or dread of my fellow zombies, and I knew I wanted to savor the sweet taste of brains. I had died a glorious death in combat, and had now arisen again to join the ranks of the Horde. I accompanied Brad in a parting bow to the still shaken humans visible in the front part of MO hall, and then departed to join my new zombie brethren in some much need SUB food.

Among the newly risen zombies (a large total of around 40 or so) were Will Atkins and Andrew Ward, and I was grateful I wasn’t the only one who had died defending the doors. After, I made my way back to Fair, expecting that my zombie-ing activities were done for the day. But I was wrong.

Brad informed me later of a night mission, the zombies were supposed to tag an important scientist the humans were guarding at BNB. After following and darting around buildings as the human mob and their protectie made their way by MacGrueder, Violette, and the Library and back towards MO, some of the zombies, myself included, laid in wait near the entrance of Kirk to strike.

Brad yelled charge as the humans were half way in the door, and the scramble of humans to get inside to safety created a jam. Luckily, though most were stunned, the zombies managed to get three kills. Not bad, considering we had been very outnumbered. The work of the night done, I headed home, only later finding out that the zombies had completed their mission of the day and hid in bunkers while the government bombed the city with napalm. Silly fire, zombies prefer spicy brains. In addition, we had somehow apparently tagged the target scientist and won the night mission. Couldn’t have gone better.

All in all, it was a good day. I survived to Day 2, and fell honorably. Now I could fully embrace my zombie potential the next day against unsuspecting humans. LONG LIVE THE OVERMIND! BRAINS!!!

Day One: All Quiet on the Kirksville Front

Posted November 4th, 2010 in fall2010, fall2010, season by Dyslexda

November 3rd, 2010. Resistance: 300. Horde: 75.

The following post is copied from a journal entry of one Alex Clippinger.

I’ll admit, I was skeptical when ZCI hired us for this job. Hell, I still am. Reclaim Kirksville? A barren, bombed-out, burned-out husk of a town? What is there left to reclaim but bad memories? Having dealt with zombies before in more situations than I’d prefer, I wondered why we should be so worried about cleaning up ZCI’s, and through them, Syrner’s–mess. If there’s one thing I hate, it’s being used to do somebody else’s dirty work. I make plenty of messes on my own.

My squad and I had met before the first day. We knew the game–we’d seen it before. Everything might seem fine, but it just takes one curious sonuvvabitch to stumble onto something he shouldn’t have, get himself Zack’ed up, and start killing his war buddies. I knew it. The squad knew it. We found each other’s duty locations and made a sharply defined schedule of escorts, accompaniments, and cover. If there’s one precious commodity on the first day, it’s trust–and on day one it’s always in damn short supply.

A first assignment at 10 o’clock, helping ‘Danger’ Dave McMurray to Baldwin Hall. I woke up at nine and checked my phone: nothing. I frowned. Bullshit, I thought. I’m no fan of personnel losses, but they’re a stark reality that people have to deal with and that fact is only underlined by the threat of a first-day encounter. I checked with a ZCI representative. The personnel monitoring network–or whatever excitingly clever term they chose to use for this pinnacle of technology–was down. Son of a bitch. Those bastards were trying to get us killed.

I shrugged. It didn’t change anything. If I quit the job every time a buzzard got fried on a telephone pole, who knows how many honest–and some less than honest–jobs I’d have missed out on.

An hour later, Danger, the ‘He-Bear’ and I were exiting out the front door of our quarters at Missouri Hall. There’s a difference between the arrogance of foolishness and the arrogance of confidence. I’d like to think we’ve got plenty of both, if more of the latter.

Nothing. A goddamn barren wasteland. We didn’t even bother escorting Danger into the building; we left him at the door and turned back. Ten minutes later, I did the same thing again, escorting Blaine and his fiancee Aimee on a short jaunt to the Kirk Building for a briefing with their superior officer. And again. And again, and again–over ten escorts, none of them foolish but some less than subtle–all without a sighting of the enemy.

I have no desire to die. And in the case of the jobs I tend to find myself assigned to, I have no desire to suffer a fate worse than death. But I hold no illusions about my view as a soldier–a thirst for combat, a strong sense of honor and an interest in the protection of those around me. In all three cases I was consistently frustrated. I seethed as–despite the direct aggressive action by my squad to be present in the area, our companions were being picked off at a (mercifully slow) rate.

It wasn’t until I was safely back in Missouri Hall yet again that I caught first sight of the enemy. They didn’t seem like much–there were three or so, wandering listlessly some fifty feet from the building. But I knew better. I felt a chill as another five came out of nowhere and attached themselves to the original group. Then two more. Like beads of water catching together with shocking speed as they roll down a windowpane, the zombies had clumped almost instantly into a force of perhaps twelve. They conferred for a moment before moving off and out of sight, this time with disturbing purpose in their gait.

Silence again. The agony of pointless waiting. Sitting in a common room, I was ready to throw in the towel on the day when someone came into the room, declaring that four humans were trapped in MacGruder and the building was surrounded. I smiled that predator smile.

“Well they’re screwed,” said someone in the room. Not even a rookie–a goddamn civilian. I stood and walked towards the door.

“Hey. You’re not actually going out there, are you?” Now that had been said by a rookie. I merely grinned.

“Dude, that’s a suicide mission!”

So they thought. But I wasn’t going alone. I had a group of people I could trust–and trust is the most precious commodity you can have.

I should have known better. The universe has a funny way of bringing your hopes up. As the squad descended the stairs, someone turned and looked behind us.

“Ah. Guys. Kevin McGarrah is following us down the stairs.”

My gut leapt joyously. If anything would make this day interesting, if anything would make this rescue mission a chance for honorable combat that I’d been craving, it would be this.
Of course, we’d barely formed a group away from Kevin and his group to form a plan before someone burst into the back of the building, red-faced and sweating.
“We’re back!” he said, panting. “We made it out. We’re safe.”

I sighed. So much for adventure tonight. There would be other opportunities. For now, I had to grin and pretend I was happy they were safe. I’m looking forward to tomorrow. Maybe ZCI will get the ball rolling. I hope so. I’m still hungry–and so are they.

Day Zero: Enter The Overmind

Posted November 3rd, 2010 in fall2010, season by Dyslexda

The following post is copied from a journal entry of one Brad LaPlante.

I should have known it was a bad idea to dub our squad “The Birds of Prey,” I thought, as we swept up and down Dobson’s courtyard one last time, looking for a mod or a box or a thingy that just plain was not there. The Birds of Prey always get screwed.

There were eight of us, in the middle of a cold November night, on a mysterious mission by a mysterious corporation to find a mysterious object for (you know the words!) a mysterious purpose. It seemed that six months previous there had been a reality show, Truman Zombies live, which had pitted real humans against real zombies. Unfortunately, the show was abruptly canceled by Fox halfway through the season and was never finished (there had been a poorly made, cheesy, direct-to-TV movie made afterwards, but nothing like Serenity. Damn you, Fox!). The Air Force had bombed the place to hell and the campus was sealed. The company, Serner or Cerner or some such, had quickly gone out of business. Now we were being called in to clean up the mess. First, that meant breaking open the quarantine, which meant reactivating the security systems, which led to us poking around an empty courtyard in the middle of the night.

“Dammit, Brad!” Doug Speer shouted. “This is all because you named us Birds of Prey!”

“I know, I know,” I said, waving him off. “But we always screw up. We like it better that way, eh?”

Doug and I were the veterans of previous zombie exterminations before. At an outbreak at Ball State roughly two months before we had been randomly assigned into the squad Birds of Prey. It turned out not to refer to dangerous raptors like hawks and eagles, but instead to birds which are the targets of predators: We had been hit, hard, by the zombies the moment we began our mission, and the pressure didn’t relent all through the day. Meanwhile, friends of mine on other squads were complaining about the lack of action. Whilst under constant attack, our objective got lost, then we recaptured it, then had to recapture it, and proceeded in a general clusterfrak to finish the last of the five squads. It had been a terrible experience for all of us who survived it.

So, naturally, when we were randomly forming our own new groups for this mission, I decided to name ours “Birds of Prey.” I love a good name, don’t you?

At the mission meeting point, we were assigned various coordinates to check out. We quickly located ours – Dobson Courtyard – and took off. When we arrived minutes later, the courtyard was empty. Damn. We checked out back. Nothing. Damn. We looked inside. Empty. Damn. We checked the courtyard again. Damn.

I called contacts in other squads.

“Clip! You found what you’re looking for yet?”

“Uh, yeah, pretty easily.”

“Was it hidden?”

“No, it was Sean by the flagpole.”

“Wait, it was a person?”

“Yeah, it was Sean by the flagpole.”

Strange. I called another. “Dalecki, you found your person yet?”

“Yeah, it was Jocelyn.”

“So it’s definitely a person, then?”

“Yep.”

“Damn. We’re right where our coordinates said to be and we can’t find ANYONE. Well, wait, there’s one girl here. Maybe she’s who we’re looking for. Somebody check.”

She wasn’t.

“Damn. All right, we’ll keep looking.”

“You guys might have Hoagie…the coordinates are a little off and he’s in the BNB courtyard.”

With no better clues, we decided to scramble north to BNB. Sure enough, Hoagie was there, lurking under a tree.

“Finally, you guys found me.”

“Yeah, we were told to go to Dobson.”

“Oh, that’s why it took so long. Well, another group came here first, but they decided they didn’t want me and went somewhere else. They probably took your person.”

“Could be. Um, why didn’t they want you?”

“I need three of you to juggle three balls for fifteen seconds.”

Crapfrak. No one in our group could juggle. We wheedled with him for ten minutes, trying to find an easier task. But he was firm. It was juggling or nothing.

AND THEN WE TOTALLY JUGGLED AND NOTHING ELSE HAPPENED AND IT WAS AWESOME.

We were the third to last of eight groups to return. Not too shabby. With difficulty, the other squads trickled in. We sent out a search party, once. They found half the last squad. The other half made it back on its own. We sent out a search party after the search party. Eventually both straggled back. Finally we were told the second phase.

We were given pieces of maps to assemble with another squad. Those maps would point us to the locations of key parts around campus. We swiftly located ours near Ryle and moved out to retrieve it. We grabbed the box and raced back to Magruder with no difficulty. Then Doug paused. “I think I dropped what was inside it…”

Everyone crowded around. “Are you sure? What was inside? How did it fall out?”

There was a hole in the box. Damnation. I went out with a handful of others to look for the missing piece. I knew I shouldn’t have named us Birds of Prey. We combed the area we had been over. Nothing. We took out our cell phones and tried again. Nothing. Peter Johnson fetched a flashlight and looked again. Nothing. Finally, we received a phone call from our employers and decided to go home, figuring that there never had been anything inside the box.

Once there, the various pieces were quickly assembled into a computer. With a lot more shouting and disorganization, we entered a password into the computer. We quickly found a way to shut down security.

Hah. Mission accomplished.

At that point a crazy scientist blundered in and babbled something about unleashing the Overmind. “You fools! Don’t you realize what you’ve done!?” he screamed, tearing at his hair. In despair and tears, he fled from the room, howling. We looked nervously at each other.

Frak. I knew I shouldn’t have named us Birds of Prey.

Know Your Deities: Fall 2010 Puppetmasters

Posted October 28th, 2010 in fall2010, season by Dyslexda

After the departure of the majority of the old mod squad (Cody Sumter, Mike Solomon, Mike Bova Conti), the new mod squad gets an influx of fresh blood and brains.

Fall 2010 will be Jason Marth‘s second semester as a full moderator, having previously filled the roles of mission mod, mod god, and player. Other than running the bi-annual HvZ Training Camp, his main foray into HvZ extra curriculars was the co-founding of the failed squad “DPS-Adins.” Despite the group’s predictable decimation, he still holds the team philosophy close to his heart- “play hard, die harder.”

Marth applies the same philosophy to moderating the game. Humans vs. Zombies is not something to be done half way. This is something he get pumped about, and wants the people around him to be just as excited. He wants the players to be engaged in missions, barely slipping into the safety of the dorms, and looking forward to letting more foam fly the next day. He wants war stories. That said, if there’s something you think ought to be in the game, he wants to hear it! The message to get here is, he has fun when players have fun. So go have fun. Yippee-ki-yay, motherfraker.

Annie Froeschner is taking the stage for the 3rd time this semester, having played for many games previous, including making it to the final stand in the Spring of 2008. However, because she is in San Fransisco right now a horrible person, the rest of her bio will have to wait another semester.

Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino. Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino.Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino. Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino.


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Jocelyn Nebel brings in the old person perspective, as the only grad student on mod squad. This is her first semester as a full moderator; she mission modded Spring 2010. She is well known for her love the Mexican language, and hopes to indoctrinate our zombies with their exotic and foreign ways.

Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie hippie hippie hippie hippie Hippie hippie hippie hippie hippie.

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James Vineyard, Jay, JW, or Sexy Man, is also a new face on the mod squad this semester. He played the role of Media Mod during HvZ Live! in the Spring 2010 game, and is known for being the original Sock Ninja during his time as a player.

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Blake Mueller makes his first foray into the mod team this semester, bringing the visions of a young whippersnapper, as he’s the only non-senior or grad student. He mission modded Spring 2010, and was a successful OZ in his Fall 2009 game. As soon as he can tear himself away from his chemistry fetish, he’ll get a real bio.

Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless Shirtless ShirtlessShirtless Shirtless Shirtless Shirtless Shirtless Shirtless.

Posters Hot Off the Digital Presses

Posted March 30th, 2010 in General by Cody

Get ’em while they’re hot! By that I mean the following: open up the larger versions below, print them off and put them up on your door.

Want to make your own poster? Send it to us and we’ll add it to the list!

You, Me, and the Printmakers

Posted March 30th, 2010 in General by Cody

Are you tired of the plain bandannas that WalMart sells? Do you want to help support our game? Well, we’ve teamed up with the Printmaking Club to bring you a full line of custom bandannas to be sold at the April 6th orientations. The profit from every sale will be split, meaning that every purchase brings us one step closer to paying for that rescue helicopter.

Want a sneak peak? That’s what I thought. :)

Clearly they aren’t quite done, but I think you can see the awesomeness.

Meet the Spring 2010 Puppet Masters.

Posted March 21st, 2010 in season, spring2010 by admin

Another season, another mod squad. Let’s meet them, shall we…

Cody Sumter is the last of the Mohicans. Having brought the game to Truman State with Dale Pahls in 2007, he is all that remains of the original mod squad. He has moderated for every game except the Spring of 2009. That semester, players signed a petition stating that they would boycott the game if Sumter did not take a break and play with them for one semester. His fear of playing was vindicated when he was zombified on the first mission by Kevin McGarrah, after which he hunted down three of his own kills.

He is dedicated to (and some would say obsessed with) integrating a cohesive choose-your-own-adventure style narrative into the game. He believes that each mission should have a direct impact on the story that then changes the course of the game, and that each decision the players make should matter. Ultimately, he is so very proud of what this game has become, and the players that have made it what it is: an experience in leadership, teamwork, social networking, problem solving, exercise, loyalty, self sacrifice, and fun.

This will likely be his last semester moderating, as graduate school beckons. Having been accepted, he will likely be in Cambridge, MA starting at MIT in the fall. He has to make that decision by April 15…

Mike Solomon is returning for his 4th game on the mod squad and we await his full mini-bio, once school stops crushing his soul.

Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies. Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies.

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Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies Puppies.

Annie Froeschner is taking the stage for the 2nd time this semester, having played for many games previous, including making it to the final stand in the Spring of 2008. However, because she is in San Fransisco right now, the rest of her bio will have to wait.

Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino. Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino.

Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino. Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino.

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Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino. Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino Dino.

Mike Bova Conti (or just Bova as he is better known) started playing Humans vs. Zombies in Spring ’08 and has not looked back since.  Rarely missing a chance to be a part of the game, Mike was either standing in the front lines of the Humans, blasting his way through the Horde, or doing his best to run them down to munch.  Every semester he was killed at about the midpoint of the game, giving him equal experience on both sides.  He has also attended a mission at Mizzou as a Human.

Bova is not only an HvZ enthusiast but a Nerf enthusiast.  He has offered his modding services and sold guns throughout much of his HvZ career.  He is frequently consulted about weapon selection and helped to recruit (and was one of) the mod gods of Fall ’09 and Spring ’10.

Finally, he shares Cody’s philosophy regarding missions and seeks to come up with new and creative mission ideas, that are hopefully pleasing to the players.  This will be his only semester moderating, as the real world looms closer, but he may resurface in future games (because HvZ is in his blood and you can never be too old for Nerf).

Spring 2010 will be Jason Marth’s first semester as a full moderator, having previously filled the roles of mission mod, mod god, and player. Other than running the bi-annual HvZ Training Camp, his main foray into HvZ extra curriculars was the co-founding of the failed squad “DPS-Adins.” Despite the group’s predictable decimation, he still holds the team philosophy close to his heart- “play hard, die harder.”

Marth applies the same philosophy to moderating the game. Humans vs. Zombies is not something to be done half way. This is something he get pumped about, and wants the people around him to be just as excited. He wants the players to be engaged in missions, barely slipping into the safety of the dorms, and looking forward to letting more foam fly the next day. He wants war stories. That said, if there’s something you think ought to be in the game, he wants to hear it! The message to get here is, he has fun when players have fun. So go have fun. Yippee-ki-yay, motherfraker.

MOD GODS

Shawn Shawn Shawns
Bobby Shawn Sanders
Michael Shawn Chapman

MISSION MODS

Jocelyn Nebel
Blake Mueller
Eric Bozarth

MEDIA MODS

JW Vineyard

Desperate times : Day 4

Posted March 19th, 2010 in fall2008, season by admin

-October 25, 2008-
-Humans: 95 Zombies: 191-

No escape. No cure. One hope.

They didn’t know what it was, but the op assured the humans that if they followed his instructions, he would show them a way out. Meeting in Ryle they found general directions leading to the location of one of three generators that they would need to activate for the op. Splitting into three groups they spread across campus. Jeremy Hellwig, Mike Merrit, and Topher Hasset’s group managed to find the first location in Kirk Building. Solving the next clue they called the other humans – the second generator was in West Campus, but their fate lay in Kirk. For while they were solving it, the horde had descended, surrounding the entire building. They made a choice – they would attempt to draw in as much of the horde as they could, giving the other teams more freedom to complete the mission.

Jocelyn Nebel, Arron Hustead, Eric Bozarth, Michael Miller, and the rest of the group split into two. Half would race to West Campus while the second half would secure Barnett. Tailed by a contingent of four zombies they made it into West to discover the last generator was in Barnett. By this time Josh Hirner’s group was trapped in Ophelia Parish, and so it was up to the West group to meet back up with its Barnett half.

Finally, all three generators were on their way to warming up, but they still had one location left. Following it they entered Grim Hall to find a message from the op:

Posted to op.rebuildourfuture.com following the completion of the mission:

Let me tell you a story…

Many years ago, a global pandemic was about to wipe out all human life on earth. Scientists were at a loss for how to stop it. Then a man showed up; he claimed to have developed a cure. He was brilliant with technology, charismatic, and cunning. The world believed his story, they needed to believe his story.

He founded a technological empire on that fame… you know that man, and his empire.

Some bought the tale… attaching themselves to the man who saved humanity. They went to work for him, knowing not that he himself had not developed the cure.

Some of us were not so convinced. We knew this “miracle cure” was a set-up, but there was no way to come forward with the information. We planted ourselves in his organization, so one day we could expose him, and whatever he was doing with his “cure.”

I and another, who had placed himself in the military branch of the company, were about to move. After the 2008 incident, we knew we had little time, but we still had no evidence. Until a cure was found for that “Ebola” outbreak. The cure was smuggled outside the company, and when it was examined by our researchers, we were shocked. It was the same cure as before. Moreover, it was unlike any cure we had seen before. It was alive. Not in the way a retrovirus is alive, but it was made of tiny, moving, replicating, molecular machines. This was our proof; more was going on.

We built our case over the next five years.

By late summer 2013, our man in the military had just been given a new assignment, and we were ready to bring the company down… then the “Supervirus” was released.

That was three days ago now… Our plans were foiled; but we gained a new ally.

A researcher who went to the company to “cure” the Ebola virus of 2008 came to see that her cure was manipulated, implanted with the same nanobots we had seen before. She finally came to see what we had already known…

An army was being formed…

The nanobots could be controlled by the company, used as a personal private army. Their leader would be the research subject of the past five years… the last living infected being from 2008. He too was ultimately controlled by the company, however.

He infected others, and they others, and now it spirals out of control…

They are smart, and they can use their nanobots to controls machines and computers…

And so began the Kirk Standoff.

Race for a cure… : Day 3

Posted March 19th, 2010 in fall2008, season by admin

-October 24, 2008-
-Humans: 154 Zombies: 146-

Day 3 was rainy. Day 3 was relaxed. Day 3 was bloody. In that order.

The kills slowed through the first half of the day as weather kept everyone, but the most hardcore, inside. By early afternoon it cleared and for a while, there was peace. For an hour and a half the hunting and running stopped, as both humans and zombies enjoyed the free food and activities of Oktoberfest.

Such peace was to be short lived, as the humans raced to Centennial Hall at 6pm to meet Dr. Reinhurst for a mission. When they arrived they found her wheelchair-bound research assistant instead. The Doctor was close to a cure, having discovered that Captain Greg Wayne, the missing man singled out by the op, was the original zombie. The nanobots in his body were controlling all other zombies. If the humans could stun Wayne, and take the research assistant to him, they would be able to extract a sample that could be used for a cure. Further, because the nanobots in Wayne were original to Reinhurst’s research it was possible to detect his position every 10 minutes.

The zombies were smart. They knew of the humans’ plans. They knew that if they were able to zombify the research assistant, Dr. Reinhurst would have no choice but to surface – making one of the human’s most valuable assets vulnerable. And so they prepared. They would find him. They would protect Wayne. They would win.

The human force split into 4 groups. A small 6 man team to move the assistant to secure outdoor location, a 10 man cell to scout for Wayne, a two large squads to strike at Wayne and divert any zombies from discovering the research assistant’s location. The scouts quickly discovered a swarm of 40+ zombies coordinating in Red Barn Park. Calling for backup they secured another 15 to 20 to attempt to bottleneck the zombies at the bridge. Unbeknown to them, they had actually found Wayne, amidst the swarm.

However, they would not have a chance to make an advance as they were called back to McClain (where the research assistant was located) – a second swarm of the zombies had found them. Then there was blood. Waves of 30 zombies rushed in. Many fell, including John Mohr. Evacuating back to West Campus they attempted to protect the assistant in the courtyard, but it was only a matter of time before they would fall without backup.  All it took was a zombie through the courtyard doors to stealthily take out the assistant while they focuses on the horde in front of them.

Upon that news the rest of the swarm rushed with Wayne to West Campus. With him safe, it was time to feast.

And feast they did. As 45 more zombies joined their ranks that day.

Compromised Systems : Day 2

Posted March 18th, 2010 in fall2008, season by admin

-October 23, 2008-
-Humans: 209 Zombies: 91-

Around 3pm, after nearly an entire day of silence, the op sent an urgent request for the survivors to meet Major Freeman that afternoon to assist Dr. Kathleen Reinhurst.
.

When the humans arrived Freeman quickly brought everyone up to speed. Reinhurst had discovered that the very nanobots she had helped develop to stop the virus were somehow being used to spread the current outbreak. These zombies were smarter, faster, and more organized then their predecessors.

Further, she had discovered that they were going straight for Syrner’s core systems, specifically the Communication Grid, Research Database, Security Systems and Sensor Array. They had begun locking down the nodes but that would take another hour and they didn’t have that long before all systems would be compromised.

The humans’ mission was simple: go, find the nodes, and prevent the zombies from infecting the systems they would need if they were to survive. They had an hour. They quickly found the 4 nodes, surrounded by zombies attempting to breach the security protocols – each protocol represented by a different puzzle. At the BNB node the zombies attempted to solve a sudoku puzzle, the Sunken Garden node a cryptogram, the Red Barn Park node a logic puzzle, and at the West Campus node the zombies worked to win a chess game against a holographic opponent.

After an hour of fighting to take and protect the nodes the humans retreated to safety. They had secured all nodes but the one linked to the Communications Grid. Without it they would not be able to contact the outside world for assistance and there was no telling what the zombies would do now. However, there was still hope of survival with the three other systems intact.

That evening a very select number of players who had been in communication with the op received text messages that simply said “You will be receiving a mission email soon. Zombies won’t know. Speed and stealth is a must. Please help. –OP”


Then, at 11:30pm an email to all human forces was sent out. A shipment of heavy weaponry had made it into the city before the full quarantine had been enacted and was sitting in the Pershing parking lot (courtesy of the op). If the humans could make it there and transport the crates to the Barnett facility the op would be able to “reallocate” one of the them for use. By 11:45 several human squads descended on the parking lot where they rendezvoused with a handful of Vulcan wielding Sryner associates and by 12:10 they had transported all the crates, unlocking automatics.

.


Player of note:
In the node mission zombie Kelsy Parker successfully completed the Sunken Garden node (the cryptogram). While many zombies contributed to that solution, Kelsy completed the last few leters moments before the human forces retook the area. This single event prevented the humans from being able to contact the outside world, cutting of all possibilities of a rescue.